now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_standard.fs
index 0675bff71f2a85046e430cb7e1e9b3c3dcfcebb9..a45ee541193127e366081eea0f808707bbf24312 100644 (file)
@@ -5,12 +5,6 @@ uniform vec4 uPlane;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"