void main()
{
float w = ((a_norm.w)-0.5)*2.0 + fract(uInfo.z) - 0.0;
- float c = -cos(w*0.2);
- float s = -sin(w*0.2);
+ float c = -cos(w*0.6);
+ float s = -sin(w*0.6);
float r = 0.2;
float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) * (3.14159265*0.5);