now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_route.fs
index 5bb973d380e81b753493e1d4a9682ad9e70a58a0..a2eeb99c810b50a17ce93eabf0b6a53b8250a90e 100644 (file)
@@ -5,12 +5,6 @@ uniform vec4 uColour;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"