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water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_route.fs
diff --git
a/shaders/scene_route.fs
b/shaders/scene_route.fs
index 4af09071cfd886292c97043b4ab20526861a81a5..946d4b7ae291782316ed2b0e53829c32915f1e9e 100644
(file)
--- a/
shaders/scene_route.fs
+++ b/
shaders/scene_route.fs
@@
-3,6
+3,7
@@
uniform sampler2D uTexGradients;
uniform vec3 uCamera;
uniform vec4 uColour;
+#include "light_clearskies_stddef.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"