water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_position.fs
index 2d959b0772c186c3d272c7eac584e39b0fb639fb..930068fc39a7cc84cb74fc5995a6477751b10ad9 100644 (file)
@@ -4,6 +4,7 @@ uniform vec3 uCamera;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 
 void main()