now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_position.fs
index 57d1f06dbc615992b95400f87e3ee299d2add56c..2d959b0772c186c3d272c7eac584e39b0fb639fb 100644 (file)
@@ -4,12 +4,6 @@ uniform vec3 uCamera;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
 #include "common_scene.glsl"
 
 void main()