chaos pt 3
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_override.h
index d0c7ab924ac175300f217f3ee3903898bd94f7c4..d9f7be05e25325da8fce29c083345347946d87ee 100644 (file)
@@ -482,7 +482,7 @@ static struct vg_shader _shader_scene_override = {
 "\n"
 "   compute_motion_vectors();\n"
 "\n"
-"   vec3 vfrag = vec3(0.7);\n"
+"   vec3 vfrag = vec3(0.898,0.811,0.716);\n"
 "   vec3 qnorm = aNorm.xyz;\n"
 "\n"
 "   qnorm = normalize(floor(aNorm.xyz*4.0)*0.25);\n"