" float d3 = distance(p0,aCo);\n"
" emit += vec3(fract(t*0.2-g_realtime+d3*0.2)*max(0.0,1.0-d3*0.2));\n"
"\n"
+" vfrag += emit;\n"
+"\n"
" if( uIsoAmt > 0.0 ){\n"
" float height = fract( aCo.y * 0.1 );\n"
" float lg = 2.0*length(vec2(dFdx(height), dFdy(height)));\n"
-" emit += vec3(lg*0.1*uIsoAmt);\n"
+" vfrag *= 1.0f+(lg*0.4*uIsoAmt);\n"
" }\n"
"\n"
-" oColour = vec4( vfrag+emit, 1.0 );\n"
+"\n"
+" oColour = vec4( vfrag, 1.0 );\n"
" //oColour = vec4( vfrag, 1.0 );\n"
"}\n"
""},