shader overrides
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_override.h
index 6ef67c9f589686f2e0c878ab987ac4ef9d5aebfe..602cda4d88053c4127c72b19910acff6cac1b9f4 100644 (file)
@@ -71,7 +71,7 @@ static struct vg_shader _shader_scene_override = {
 "uniform vec4 uPlayerPos; /* w: distance to uSpawnPos */\n"
 "uniform vec4 uSpawnPos;  /* w: inverse distance to uPlayerPos */\n"
 "uniform bool uAlphatest;\n"
-"uniform float uIsoAmt;\n"
+"uniform vec4 uMapInfo; /* x: min, y: max, z: iso line amount */\n"
 "\n"
 "#line       1        1 \n"
 "// :D\n"
@@ -518,10 +518,10 @@ static struct vg_shader _shader_scene_override = {
 "\n"
 "   vfrag += emit;\n"
 "\n"
-"   if( uIsoAmt > 0.0 ){\n"
+"   if( uMapInfo.z > 0.0 ){\n"
 "      float height = fract( aCo.y * 0.1 );\n"
 "      float lg = 2.0*length(vec2(dFdx(height), dFdy(height)));\n"
-"      vfrag *= 1.0f+(lg*0.2*uIsoAmt);\n"
+"      vfrag *= 1.0f+(lg*0.2*uMapInfo.z);\n"
 "   }\n"
 "\n"
 "   oColour = vec4( vfrag, 1.0 );\n"
@@ -541,7 +541,7 @@ static GLuint _uniform_scene_override_uPlane;
 static GLuint _uniform_scene_override_uPlayerPos;
 static GLuint _uniform_scene_override_uSpawnPos;
 static GLuint _uniform_scene_override_uAlphatest;
-static GLuint _uniform_scene_override_uIsoAmt;
+static GLuint _uniform_scene_override_uMapInfo;
 static GLuint _uniform_scene_override_g_world_depth;
 static GLuint _uniform_scene_override_uLightsArray;
 static GLuint _uniform_scene_override_uLightsIndex;
@@ -578,8 +578,8 @@ static void shader_scene_override_uSpawnPos(v4f v){
 static void shader_scene_override_uAlphatest(int b){
    glUniform1i(_uniform_scene_override_uAlphatest,b);
 }
-static void shader_scene_override_uIsoAmt(float f){
-   glUniform1f(_uniform_scene_override_uIsoAmt,f);
+static void shader_scene_override_uMapInfo(v4f v){
+   glUniform4fv(_uniform_scene_override_uMapInfo,1,v);
 }
 static void shader_scene_override_g_world_depth(int i){
    glUniform1i(_uniform_scene_override_g_world_depth,i);
@@ -600,7 +600,7 @@ static void shader_scene_override_link(void){
    _uniform_scene_override_uPlayerPos = glGetUniformLocation( _shader_scene_override.id, "uPlayerPos" );
    _uniform_scene_override_uSpawnPos = glGetUniformLocation( _shader_scene_override.id, "uSpawnPos" );
    _uniform_scene_override_uAlphatest = glGetUniformLocation( _shader_scene_override.id, "uAlphatest" );
-   _uniform_scene_override_uIsoAmt = glGetUniformLocation( _shader_scene_override.id, "uIsoAmt" );
+   _uniform_scene_override_uMapInfo = glGetUniformLocation( _shader_scene_override.id, "uMapInfo" );
    _uniform_scene_override_g_world_depth = glGetUniformLocation( _shader_scene_override.id, "g_world_depth" );
    _uniform_scene_override_uLightsArray = glGetUniformLocation( _shader_scene_override.id, "uLightsArray" );
    _uniform_scene_override_uLightsIndex = glGetUniformLocation( _shader_scene_override.id, "uLightsIndex" );