water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_override.fs
index 42e97b47fab9168214df4fa5844f087efd87d6e0..ec2a89a3a49c19cdeba45eb0c8a7fcb69818f0f5 100644 (file)
@@ -8,6 +8,7 @@ uniform vec4 uSpawnPos;  /* w: inverse distance to uPlayerPos */
 uniform bool uAlphatest;
 uniform vec4 uMapInfo; /* x: min, y: max, z: iso line amount */
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"