if( uIsoAmt > 0.0 ){
float height = fract( aCo.y * 0.1 );
float lg = 2.0*length(vec2(dFdx(height), dFdy(height)));
- vfrag *= 1.0f+(lg*0.4*uIsoAmt);
+ vfrag *= 1.0f+(lg*0.2*uIsoAmt);
}
-
oColour = vec4( vfrag, 1.0 );
//oColour = vec4( vfrag, 1.0 );
}