ignore autogenerated headers
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_fxglow.h
diff --git a/shaders/scene_fxglow.h b/shaders/scene_fxglow.h
deleted file mode 100644 (file)
index 8147639..0000000
+++ /dev/null
@@ -1,45 +0,0 @@
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_scene_fxglow;
-extern GLuint _uniform_scene_fxglow_uMdl;
-extern GLuint _uniform_scene_fxglow_uPv;
-extern GLuint _uniform_scene_fxglow_uPvmPrev;
-extern GLuint _uniform_scene_fxglow_uUvOffset;
-extern GLuint _uniform_scene_fxglow_uTexMain;
-extern GLuint _uniform_scene_fxglow_uCamera;
-extern GLuint _uniform_scene_fxglow_g_world_depth;
-extern GLuint _uniform_scene_fxglow_uLightsArray;
-extern GLuint _uniform_scene_fxglow_uLightsIndex;
-static inline void shader_scene_fxglow_uMdl(m4x3f m)
-{
-   glUniformMatrix4x3fv(_uniform_scene_fxglow_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_fxglow_uPv(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_scene_fxglow_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_fxglow_uPvmPrev(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_scene_fxglow_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_fxglow_uUvOffset(v2f v)
-{
-   glUniform2fv(_uniform_scene_fxglow_uUvOffset,1,v);
-}
-static inline void shader_scene_fxglow_uTexMain(int i)
-{
-   glUniform1i(_uniform_scene_fxglow_uTexMain,i);
-}
-static inline void shader_scene_fxglow_uCamera(v3f v)
-{
-   glUniform3fv(_uniform_scene_fxglow_uCamera,1,v);
-}
-static inline void shader_scene_fxglow_g_world_depth(int i)
-{
-   glUniform1i(_uniform_scene_fxglow_g_world_depth,i);
-}
-static inline void shader_scene_fxglow_use(void);
-static inline void shader_scene_fxglow_use(void)
-{
-   glUseProgram(_shader_scene_fxglow.id);
-}