water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_fxglow.fs
index 6d7df91cc91b7eb0d1d4498aa7c8311693cc142f..cebd810961f0e3edf676ee564e7d00cd0a02ff97 100644 (file)
@@ -1,12 +1,12 @@
 uniform sampler2D uTexMain;
 uniform vec3 uCamera;
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"
 
-void main()
-{
-   compute_motion_vectors();
+void main(){
+   oMotionVec = vec2(0.0);
 
    vec4 vsamplemain = texture( uTexMain, aUv );