uniform sampler2D uTexMain;
uniform vec3 uCamera;
+#include "light_clearskies_stddef.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"
-void main()
-{
- compute_motion_vectors();
+void main(){
+ oMotionVec = vec2(0.0);
vec4 vsamplemain = texture( uTexMain, aUv );