--- /dev/null
+uniform sampler2D uTexMain;
+uniform vec3 uCamera;
+
+#include "common_scene.glsl"
+#include "motion_vectors_fs.glsl"
+
+void main()
+{
+ compute_motion_vectors();
+
+ vec4 vsamplemain = texture( uTexMain, aUv );
+
+ vec2 ssuv = gl_FragCoord.xy;
+ vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );
+ float dither = fract( vDither.g / 71.0 ) - 0.5;
+
+ if( vsamplemain.a+dither<0.5 )
+ discard;
+
+ oColour = vec4( vsamplemain.rgb, 1.0 );
+}