ignore autogenerated headers
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_font.h
diff --git a/shaders/scene_font.h b/shaders/scene_font.h
deleted file mode 100644 (file)
index 53f22c3..0000000
+++ /dev/null
@@ -1,65 +0,0 @@
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_scene_font;
-extern GLuint _uniform_scene_font_uMdl;
-extern GLuint _uniform_scene_font_uPv;
-extern GLuint _uniform_scene_font_uPvmPrev;
-extern GLuint _uniform_scene_font_uOffset;
-extern GLuint _uniform_scene_font_uTexGarbage;
-extern GLuint _uniform_scene_font_uTexMain;
-extern GLuint _uniform_scene_font_uCamera;
-extern GLuint _uniform_scene_font_uTime;
-extern GLuint _uniform_scene_font_uOpacity;
-extern GLuint _uniform_scene_font_uColourize;
-extern GLuint _uniform_scene_font_g_world_depth;
-extern GLuint _uniform_scene_font_uLightsArray;
-extern GLuint _uniform_scene_font_uLightsIndex;
-static inline void shader_scene_font_uMdl(m4x3f m)
-{
-   glUniformMatrix4x3fv(_uniform_scene_font_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_font_uPv(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_scene_font_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_font_uPvmPrev(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_scene_font_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_font_uOffset(v4f v)
-{
-   glUniform4fv(_uniform_scene_font_uOffset,1,v);
-}
-static inline void shader_scene_font_uTexGarbage(int i)
-{
-   glUniform1i(_uniform_scene_font_uTexGarbage,i);
-}
-static inline void shader_scene_font_uTexMain(int i)
-{
-   glUniform1i(_uniform_scene_font_uTexMain,i);
-}
-static inline void shader_scene_font_uCamera(v3f v)
-{
-   glUniform3fv(_uniform_scene_font_uCamera,1,v);
-}
-static inline void shader_scene_font_uTime(f32 f)
-{
-   glUniform1f(_uniform_scene_font_uTime,f);
-}
-static inline void shader_scene_font_uOpacity(f32 f)
-{
-   glUniform1f(_uniform_scene_font_uOpacity,f);
-}
-static inline void shader_scene_font_uColourize(f32 f)
-{
-   glUniform1f(_uniform_scene_font_uColourize,f);
-}
-static inline void shader_scene_font_g_world_depth(int i)
-{
-   glUniform1i(_uniform_scene_font_g_world_depth,i);
-}
-static inline void shader_scene_font_use(void);
-static inline void shader_scene_font_use(void)
-{
-   glUseProgram(_shader_scene_font.id);
-}