--- /dev/null
+uniform sampler2D uTexGarbage; // unused
+uniform sampler2D uTexMain;
+uniform vec3 uCamera;
+uniform vec4 uPlane;
+
+#include "common_scene.glsl"
+#include "motion_vectors_fs.glsl"
+
+void main()
+{
+ compute_motion_vectors();
+
+ vec3 vfrag = vec3(0.5,0.5,0.5);
+ vec4 vsamplemain = texture( uTexMain, aUv );
+ vec3 qnorm = aNorm.xyz;
+
+ vfrag = vsamplemain.rgb;
+
+ if( g_light_preview == 1 )
+ {
+ vfrag = vec3(0.5);
+ }
+
+ vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo );
+ oColour = vec4( vfrag, 1.0 );
+}