ignore autogenerated headers
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_foliage.h
diff --git a/shaders/scene_foliage.h b/shaders/scene_foliage.h
deleted file mode 100644 (file)
index 2f4249e..0000000
+++ /dev/null
@@ -1,55 +0,0 @@
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_scene_foliage;
-extern GLuint _uniform_scene_foliage_uMdl;
-extern GLuint _uniform_scene_foliage_uPv;
-extern GLuint _uniform_scene_foliage_uPvmPrev;
-extern GLuint _uniform_scene_foliage_uTime;
-extern GLuint _uniform_scene_foliage_uTexGarbage;
-extern GLuint _uniform_scene_foliage_uTexMain;
-extern GLuint _uniform_scene_foliage_uCamera;
-extern GLuint _uniform_scene_foliage_uPlane;
-extern GLuint _uniform_scene_foliage_g_world_depth;
-extern GLuint _uniform_scene_foliage_uLightsArray;
-extern GLuint _uniform_scene_foliage_uLightsIndex;
-static inline void shader_scene_foliage_uMdl(m4x3f m)
-{
-   glUniformMatrix4x3fv(_uniform_scene_foliage_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_foliage_uPv(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_scene_foliage_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_foliage_uPvmPrev(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_scene_foliage_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_foliage_uTime(f32 f)
-{
-   glUniform1f(_uniform_scene_foliage_uTime,f);
-}
-static inline void shader_scene_foliage_uTexGarbage(int i)
-{
-   glUniform1i(_uniform_scene_foliage_uTexGarbage,i);
-}
-static inline void shader_scene_foliage_uTexMain(int i)
-{
-   glUniform1i(_uniform_scene_foliage_uTexMain,i);
-}
-static inline void shader_scene_foliage_uCamera(v3f v)
-{
-   glUniform3fv(_uniform_scene_foliage_uCamera,1,v);
-}
-static inline void shader_scene_foliage_uPlane(v4f v)
-{
-   glUniform4fv(_uniform_scene_foliage_uPlane,1,v);
-}
-static inline void shader_scene_foliage_g_world_depth(int i)
-{
-   glUniform1i(_uniform_scene_foliage_g_world_depth,i);
-}
-static inline void shader_scene_foliage_use(void);
-static inline void shader_scene_foliage_use(void)
-{
-   glUseProgram(_shader_scene_foliage.id);
-}