allow world reloading
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_depth.fs
index 053000ca1fa1bcbdef5e2960f2e8a0079b65b1c2..1f6f93d18b1ee894340c129daec7bcc0067de962 100644 (file)
@@ -4,6 +4,7 @@ uniform vec3 uCamera;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 
 // Water blending