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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_depth.fs
diff --git
a/shaders/scene_depth.fs
b/shaders/scene_depth.fs
index 2ac60135f18e5ab04e510120483b26aa12fe5836..053000ca1fa1bcbdef5e2960f2e8a0079b65b1c2 100644
(file)
--- a/
shaders/scene_depth.fs
+++ b/
shaders/scene_depth.fs
@@
-4,12
+4,6
@@
uniform vec3 uCamera;
uniform vec3 uBoard0;
uniform vec3 uBoard1;
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
#include "common_scene.glsl"
// Water blending