now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_depth.fs
index 2ac60135f18e5ab04e510120483b26aa12fe5836..053000ca1fa1bcbdef5e2960f2e8a0079b65b1c2 100644 (file)
@@ -4,12 +4,6 @@ uniform vec3 uCamera;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
 #include "common_scene.glsl"
 
 // Water blending