framebuffer formalitites
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / routeui.h
index 659c040f2932670a89704c62a6747fb32c75fd7f..00d54fc0329b3a0e29c7d7b8ef36791e147ec0f6 100644 (file)
@@ -7,32 +7,45 @@ static struct vg_shader _shader_routeui = {
    .link = shader_routeui_link,
    .vs = 
 {
-.orig_file = "../../shaders/routeui.vs",
 .static_src = 
 "layout (location=0) in vec2 a_co;\n"
 "\n"
+"uniform vec4 uOffset;\n"
+"\n"
 "void main()\n"
 "{\n"
-"   gl_Position = vec4(a_co*0.01,0.0,1.0);\n"
+"   vec2 vpos = a_co * uOffset.zw + uOffset.xy;\n"
+"   gl_Position = vec4(vpos,0.0,1.0);\n"
 "}\n"
 ""},
    .fs = 
 {
-.orig_file = "../../shaders/routeui.fs",
 .static_src = 
 "out vec4 FragColor;\n"
 "\n"
+"uniform vec4 uColour;\n"
+"\n"
 "void main()\n"
 "{\n"
-"   FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n"
+"   FragColor = uColour;\n"
 "}\n"
 ""},
 };
 
+static GLuint _uniform_routeui_uOffset;
+static GLuint _uniform_routeui_uColour;
+static void shader_routeui_uOffset(v4f v){
+   glUniform4fv(_uniform_routeui_uOffset,1,v);
+}
+static void shader_routeui_uColour(v4f v){
+   glUniform4fv(_uniform_routeui_uColour,1,v);
+}
 static void shader_routeui_register(void){
    vg_shader_register( &_shader_routeui );
 }
 static void shader_routeui_use(void){ glUseProgram(_shader_routeui.id); }
 static void shader_routeui_link(void){
+   _uniform_routeui_uOffset = glGetUniformLocation( _shader_routeui.id, "uOffset" );
+   _uniform_routeui_uColour = glGetUniformLocation( _shader_routeui.id, "uColour" );
 }
 #endif /* SHADER_routeui_H */