mission is possible 2
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / point_map.h
index 5330dec1d3e496bba8330c5414c822deba31ee12..5c674cd6fa5534327b448cc00c3822dad7cfaca5 100644 (file)
@@ -53,7 +53,7 @@ static struct vg_shader _shader_point_map = {
 "{\n"
 "   vec3 co = p*s;\n"
 "   vec2 r2 = rand_hash22(p.xz);\n"
-"   vec3 grid = vec3(floor(co.x),co.y,floor(co.z)) * (1.0/s);\n"
+"   vec3 grid = (vec3(floor(co.x),co.y,floor(co.z))+vec3(0.5,0.0,0.5)) * (1.0/s);\n"
 "\n"
 "   float t1 = 1.0-t;\n"
 "         t1 = 1.0-t1*t1;\n"