+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_particle;
-extern GLuint _uniform_particle_uPv;
-extern GLuint _uniform_particle_uPvPrev;
-static inline void shader_particle_uPv(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_particle_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_particle_uPvPrev(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_particle_uPvPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_particle_use(void);
-static inline void shader_particle_use(void)
-{
- glUseProgram(_shader_particle.id);
-}