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water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_sky_space.fs
diff --git
a/shaders/model_sky_space.fs
b/shaders/model_sky_space.fs
index 442e97eb5d94c78252f830606b031deaff4c8da7..057c23c0339ec4a2818f237abd1e446a98c0baa3 100644
(file)
--- a/
shaders/model_sky_space.fs
+++ b/
shaders/model_sky_space.fs
@@
-9,6
+9,7
@@
in vec3 aWorldCo;
// Spooky!
const vec3 uCamera = vec3(0.0);
+#include "light_clearskies_stddef.glsl"
#include "common_world.glsl"
#include "motion_vectors_fs.glsl"