"\n"
" vec3 rd = normalize(aNorm);\n"
"\n"
-" float fmove = g_time * 0.004;\n"
+" float fmove = g_time * 5.0;\n"
" vec2 cloudplane = (rd.xz / (rd.y*sign(rd.y))) * 0.025;\n"
" vec4 clouds1 = texture( uTexGarbage, cloudplane + vec2(0.1,0.4)*fmove*2.0 );\n"
" vec4 clouds2 = texture( uTexGarbage, cloudplane*2.0 + vec2(0.3,0.1)*fmove );\n"