chill out cubemaps
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_sky.h
index b5b58e5fd24f50675a358ed563b99bbbdb0ff615..6c0ba2aa2be919f58169a19942e1890c65f081a7 100644 (file)
@@ -96,6 +96,8 @@ static struct vg_shader _shader_model_sky = {
 "   vec4 g_sunset_ambient;\n"
 "   vec4 g_sun_colour;\n"
 "   vec4 g_sun_dir;\n"
+"   vec4 g_board_0;\n"
+"   vec4 g_board_1;\n"
 "\n"
 "   float g_water_fog;\n"
 "   float g_time;\n"
@@ -196,7 +198,7 @@ static struct vg_shader _shader_model_sky = {
 "   return ambient + (light_sun + sky_reflection) * shadow;\n"
 "}\n"
 "\n"
-"#line     42        0 \n"
+"#line     44        0 \n"
 "\n"
 "float world_depth_sample( vec3 pos )\n"
 "{\n"