ignore autogenerated headers
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_sky.h
diff --git a/shaders/model_sky.h b/shaders/model_sky.h
deleted file mode 100644 (file)
index 534d693..0000000
+++ /dev/null
@@ -1,35 +0,0 @@
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_model_sky;
-extern GLuint _uniform_model_sky_uMdl;
-extern GLuint _uniform_model_sky_uPv;
-extern GLuint _uniform_model_sky_uPvmPrev;
-extern GLuint _uniform_model_sky_uTexGarbage;
-extern GLuint _uniform_model_sky_g_world_depth;
-extern GLuint _uniform_model_sky_uLightsArray;
-extern GLuint _uniform_model_sky_uLightsIndex;
-static inline void shader_model_sky_uMdl(m4x3f m)
-{
-   glUniformMatrix4x3fv(_uniform_model_sky_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_sky_uPv(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_model_sky_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_sky_uPvmPrev(m4x4f m)
-{
-   glUniformMatrix4fv(_uniform_model_sky_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_sky_uTexGarbage(int i)
-{
-   glUniform1i(_uniform_model_sky_uTexGarbage,i);
-}
-static inline void shader_model_sky_g_world_depth(int i)
-{
-   glUniform1i(_uniform_model_sky_g_world_depth,i);
-}
-static inline void shader_model_sky_use(void);
-static inline void shader_model_sky_use(void)
-{
-   glUseProgram(_shader_model_sky.id);
-}