water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_sky.fs
index 5fc28e5f6299f3ad4145014a00a5b4e75a7ccf13..d6f28187cf400eb1e0c31447326d08d6288d000d 100644 (file)
@@ -9,6 +9,7 @@ in vec3 aWorldCo;
 // Spooky!
 const vec3 uCamera = vec3(0.0);
 
+#include "light_clearskies_stddef.glsl"
 #include "common_world.glsl"
 #include "motion_vectors_fs.glsl"