{
.orig_file = "shaders/model_font.fs",
.static_src =
-"out vec4 FragColor;\n"
+"layout (location = 0) out vec4 oColour;\n"
"\n"
"uniform sampler2D uTexMain;\n"
"uniform vec4 uColour;\n"
"void main()\n"
"{\n"
" compute_motion_vectors();\n"
-" FragColor = texture( uTexMain, aUv ) * uColour;\n"
+" oColour = texture( uTexMain, aUv ) * uColour;\n"
"}\n"
""},
};