-out vec4 FragColor;
+layout (location = 0) out vec4 oColour;
uniform sampler2D uTexMain;
uniform vec4 uColour;
void main()
{
compute_motion_vectors();
- vec4 diffuse = texture( uTexMain, aUv );
- FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;
+ oColour = texture( uTexMain, aUv ) * uColour;
}