quite a lot of changes
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_character_view.h
index cf93a55a5803e1daa1666c3bf5aea36e49f86e6c..55f88315930ada60967f19ca9a849fe215ea3eb2 100644 (file)
@@ -420,7 +420,7 @@ static struct vg_shader _shader_model_character_view = {
 "{\n"
 "   compute_motion_vectors();\n"
 "\n"
-"   vec3 qnorm     = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n"
+"   vec3 qnorm     = aNorm;\n"
 "   vec3 diffuse   = texture( uTexMain, aUv ).rgb;\n"
 "   vec3 composite = world_compute_lighting( diffuse, qnorm, aWorldCo, 1.0 );\n"
 "\n"