dusting
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_character_view.h
index bae097d5a097ba0826ebe46fb9728b6fb8587ac9..327a7a8c79cca38beff7453a4910989fe0960a6a 100644 (file)
@@ -102,6 +102,8 @@ static struct vg_shader _shader_model_character_view = {
 "   vec4 g_sunset_ambient;\n"
 "   vec4 g_sun_colour;\n"
 "   vec4 g_sun_dir;\n"
+"   vec4 g_board_0;\n"
+"   vec4 g_board_1;\n"
 "\n"
 "   float g_water_fog;\n"
 "   float g_time;\n"
@@ -202,7 +204,7 @@ static struct vg_shader _shader_model_character_view = {
 "   return ambient + (light_sun + sky_reflection) * shadow;\n"
 "}\n"
 "\n"
-"#line     42        0 \n"
+"#line     44        0 \n"
 "\n"
 "float world_depth_sample( vec3 pos )\n"
 "{\n"