needs a lot of cleaning but lights are OK
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_character_view.fs
index 8bf29bcf899b9ba1700bc79750c269f7502b2fcc..7a3d63ec39651fb22b875ffdc78f2684f39706f7 100644 (file)
@@ -1,7 +1,5 @@
 uniform sampler2D uTexMain;
 uniform vec3 uCamera;
-uniform vec3 uBoard0;
-uniform vec3 uBoard1;
 
 in vec4 aColour;
 in vec2 aUv;
@@ -29,7 +27,7 @@ void main()
    vec3 total_light = newlight_compute_ambient();
    vec3 world_light = newlight_compute_world_diffuse( qnorm );
 
-   float world_shadow = newlight_compute_sun_shadow();
+   float world_shadow = newlight_compute_sun_shadow( vec3(1.0) );
    total_light += world_light * world_shadow;
 
    vfrag = apply_fog( vfrag * total_light, fdist );