quite a lot of changes
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_character_view.fs
index afeb78d40d9095964ec9848a64064a976dccd1a6..5f9ee647c90e2e8734d787b34ce7e149e139396c 100644 (file)
@@ -23,7 +23,7 @@ void main()
 {
    compute_motion_vectors();
 
-   vec3 qnorm     = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);
+   vec3 qnorm     = aNorm;
    vec3 diffuse   = texture( uTexMain, aUv ).rgb;
    vec3 composite = world_compute_lighting( diffuse, qnorm, aWorldCo, 1.0 );