strange bug and playermodels
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_board_view.h
index e976fe2f70c102fb0c877640ce7e642b7c3a6fcd..1251f0b0d68f98e7f5ef3eb0ff901debc39f9ecd 100644 (file)
@@ -462,7 +462,7 @@ static struct vg_shader _shader_model_board_view = {
 "\n"
 "vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview )\n"
 "{\n"
-"   float fresnel = step(0.5,1.0 - abs(dot(normal,halfview)));\n"
+"   float fresnel = 0.0*step(0.5,1.0 - abs(dot(normal,halfview)));\n"
 "\n"
 "   vec3  reflect_colour = mix( g_daysky_colour.rgb, g_sunset_colour.rgb, \n"
 "                               g_sunset_phase );\n"