optimisations
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_board_view.h
index 39956c6a86f426c3f74a4f2cea268a35a567dbc3..d1e7f652c564d55177466892877970994453564a 100644 (file)
@@ -479,7 +479,7 @@ static void shader_model_board_view_uInverseRatioMain(v3f v){
    glUniform3fv(_uniform_model_board_view_uInverseRatioMain,1,v);
 }
 static void shader_model_board_view_uDepthCompare(int b){
-   glUniform1f(_uniform_model_board_view_uDepthCompare,b);
+   glUniform1i(_uniform_model_board_view_uDepthCompare,b);
 }
 static void shader_model_board_view_g_world_depth(int i){
    glUniform1i(_uniform_model_board_view_g_world_depth,i);