.link = shader_menu_link,
.vs =
{
-.orig_file = "../../shaders/standard.vs",
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
""},
.fs =
{
-.orig_file = "../../shaders/menu.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
static GLuint _uniform_menu_uTexMain;
static GLuint _uniform_menu_uColour;
static void shader_menu_uMdl(m4x3f m){
- glUniformMatrix4x3fv( _uniform_menu_uMdl, 1, GL_FALSE, (float *)m );
+ glUniformMatrix4x3fv(_uniform_menu_uMdl,1,GL_FALSE,(float*)m);
}
static void shader_menu_uPv(m4x4f m){
- glUniformMatrix4fv( _uniform_menu_uPv, 1, GL_FALSE, (float *)m );
+ glUniformMatrix4fv(_uniform_menu_uPv,1,GL_FALSE,(float*)m);
}
static void shader_menu_uTexMain(int i){
- glUniform1i( _uniform_menu_uTexMain, i );
+ glUniform1i(_uniform_menu_uTexMain,i);
}
static void shader_menu_uColour(v4f v){
- glUniform4fv( _uniform_menu_uColour, 1, v );
+ glUniform4fv(_uniform_menu_uColour,1,v);
}
static void shader_menu_register(void){
vg_shader_register( &_shader_menu );