shaders updated
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / gpos.h
index 3c17cbb628280023113fcdf2c814a27f818b89d8..8549ec43384a2d0f2a3acc582014322cae69f03c 100644 (file)
@@ -7,7 +7,6 @@ static struct vg_shader _shader_gpos = {
    .link = shader_gpos_link,
    .vs = 
 {
-.orig_file = "../../shaders/standard.vs",
 .static_src = 
 "layout (location=0) in vec3 a_co;\n"
 "layout (location=1) in vec3 a_norm;\n"
@@ -40,7 +39,6 @@ static struct vg_shader _shader_gpos = {
 ""},
    .fs = 
 {
-.orig_file = "../../shaders/gpos.fs",
 .static_src = 
 "out vec4 FragColor;\n"
 "\n"
@@ -185,16 +183,16 @@ static GLuint _uniform_gpos_uPv;
 static GLuint _uniform_gpos_uCamera;
 static GLuint _uniform_gpos_g_world_depth;
 static void shader_gpos_uMdl(m4x3f m){
-   glUniformMatrix4x3fv( _uniform_gpos_uMdl, 1, GL_FALSE, (float *)m );
+   glUniformMatrix4x3fv(_uniform_gpos_uMdl,1,GL_FALSE,(float*)m);
 }
 static void shader_gpos_uPv(m4x4f m){
-   glUniformMatrix4fv( _uniform_gpos_uPv, 1, GL_FALSE, (float *)m );
+   glUniformMatrix4fv(_uniform_gpos_uPv,1,GL_FALSE,(float*)m);
 }
 static void shader_gpos_uCamera(v3f v){
-   glUniform3fv( _uniform_gpos_uCamera, 1, v );
+   glUniform3fv(_uniform_gpos_uCamera,1,v);
 }
 static void shader_gpos_g_world_depth(int i){
-   glUniform1i( _uniform_gpos_g_world_depth, i );
+   glUniform1i(_uniform_gpos_g_world_depth,i);
 }
 static void shader_gpos_register(void){
    vg_shader_register( &_shader_gpos );