.link = shader_fscolour_link,
.vs =
{
-.orig_file = "../../shaders/blit.vs",
.static_src =
"layout (location=0) in vec2 a_co;\n"
"out vec2 aUv;\n"
""},
.fs =
{
-.orig_file = "../../shaders/colour.fs",
.static_src =
"out vec4 FragColor;\n"
"uniform vec4 uColour;\n"
static GLuint _uniform_fscolour_uColour;
static void shader_fscolour_uColour(v4f v){
- glUniform4fv( _uniform_fscolour_uColour, 1, v );
+ glUniform4fv(_uniform_fscolour_uColour,1,v);
}
static void shader_fscolour_register(void){
vg_shader_register( &_shader_fscolour );