fuckin hell
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / fscolour.h
diff --git a/shaders/fscolour.h b/shaders/fscolour.h
deleted file mode 100644 (file)
index 08fe21e..0000000
+++ /dev/null
@@ -1,48 +0,0 @@
-#ifndef SHADER_fscolour_H
-#define SHADER_fscolour_H
-static void shader_fscolour_link(void);
-static void shader_fscolour_register(void);
-static struct vg_shader _shader_fscolour = {
-   .name = "fscolour",
-   .link = shader_fscolour_link,
-   .vs = 
-{
-.orig_file = "../../shaders/blit.vs",
-.static_src = 
-"layout (location=0) in vec2 a_co;\n"
-"out vec2 aUv;\n"
-"\n"
-"void main()\n"
-"{\n"
-"   gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);\n"
-"   aUv = a_co;\n"
-"}\n"
-""},
-   .fs = 
-{
-.orig_file = "../../shaders/colour.fs",
-.static_src = 
-"out vec4 FragColor;\n"
-"uniform vec4 uColour;\n"
-"\n"
-"in vec2 aUv;\n"
-"\n"
-"void main()\n"
-"{\n"
-"   FragColor = uColour;\n"
-"}\n"
-""},
-};
-
-static GLuint _uniform_fscolour_uColour;
-static void shader_fscolour_uColour(v4f v){
-   glUniform4fv( _uniform_fscolour_uColour, 1, v );
-}
-static void shader_fscolour_register(void){
-   vg_shader_register( &_shader_fscolour );
-}
-static void shader_fscolour_use(void){ glUseProgram(_shader_fscolour.id); }
-static void shader_fscolour_link(void){
-   _uniform_fscolour_uColour = glGetUniformLocation( _shader_fscolour.id, "uColour" );
-}
-#endif /* SHADER_fscolour_H */