framebuffer formalitites
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / blitblur.h
index e341cea2827f586283432bbcbd731a01255d6c04..a662d41834adec96e8568b4fbd7c919dd67d80cc 100644 (file)
@@ -24,7 +24,6 @@ static struct vg_shader _shader_blitblur = {
 "uniform sampler2D uTexMain;\n"
 "uniform sampler2D uTexMotion;\n"
 "uniform float uBlurStrength;\n"
-"uniform float uBlurExponent;\n"
 "\n"
 "in vec2 aUv;\n"
 "\n"
@@ -56,7 +55,6 @@ static struct vg_shader _shader_blitblur = {
 static GLuint _uniform_blitblur_uTexMain;
 static GLuint _uniform_blitblur_uTexMotion;
 static GLuint _uniform_blitblur_uBlurStrength;
-static GLuint _uniform_blitblur_uBlurExponent;
 static void shader_blitblur_uTexMain(int i){
    glUniform1i(_uniform_blitblur_uTexMain,i);
 }
@@ -66,9 +64,6 @@ static void shader_blitblur_uTexMotion(int i){
 static void shader_blitblur_uBlurStrength(float f){
    glUniform1f(_uniform_blitblur_uBlurStrength,f);
 }
-static void shader_blitblur_uBlurExponent(float f){
-   glUniform1f(_uniform_blitblur_uBlurExponent,f);
-}
 static void shader_blitblur_register(void){
    vg_shader_register( &_shader_blitblur );
 }
@@ -77,6 +72,5 @@ static void shader_blitblur_link(void){
    _uniform_blitblur_uTexMain = glGetUniformLocation( _shader_blitblur.id, "uTexMain" );
    _uniform_blitblur_uTexMotion = glGetUniformLocation( _shader_blitblur.id, "uTexMotion" );
    _uniform_blitblur_uBlurStrength = glGetUniformLocation( _shader_blitblur.id, "uBlurStrength" );
-   _uniform_blitblur_uBlurExponent = glGetUniformLocation( _shader_blitblur.id, "uBlurExponent" );
 }
 #endif /* SHADER_blitblur_H */