.link = shader_blit_link,
.vs =
{
-.orig_file = "../../shaders/blit.vs",
.static_src =
"layout (location=0) in vec2 a_co;\n"
"out vec2 aUv;\n"
""},
.fs =
{
-.orig_file = "../../shaders/blit.fs",
.static_src =
"out vec4 FragColor;\n"
"uniform sampler2D uTexMain;\n"
static GLuint _uniform_blit_uTexMain;
static void shader_blit_uTexMain(int i){
- glUniform1i( _uniform_blit_uTexMain, i );
+ glUniform1i(_uniform_blit_uTexMain,i);
}
static void shader_blit_register(void){
vg_shader_register( &_shader_blit );