return 0;
}
-VG_STATIC void vg_launch_opt(void){}
+static void vg_launch_opt(void){}
static int sockfd = -1;
vg_success( "Connected\n" );
}
-VG_STATIC void vg_preload(void){}
+static void vg_preload(void){}
-VG_STATIC void vg_load(void){
+static void vg_load(void){
vg_bake_shaders();
vg_console_load_autos();
}
* UPDATE LOOP
* ---------------------------------------------------------------------------*/
-VG_STATIC void vg_pre_update(void){
+static void vg_pre_update(void){
if( sockfd == -1 ) return;
char recvBuff[1024];
}
}
-VG_STATIC void vg_fixed_update(void){
+static void vg_fixed_update(void){
}
-VG_STATIC void vg_post_update(void){
+static void vg_post_update(void){
}
/*
* RENDERING
* ---------------------------------------------------------------------------*/
-VG_STATIC void vg_framebuffer_resize( int w, int h ){
+static void vg_framebuffer_resize( int w, int h ){
}
-VG_STATIC void vg_render(void){
+static void vg_render(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
vg_lines_drawall();
}
-VG_STATIC void vg_gui(void){
+static void vg_gui(void){
vg_ui.wants_mouse = 1;
static i32 page = 0;
ui_rect panel = { 0, 0, vg.window_x, vg.window_y };