#define _DEFAULT_SOURCE
#include <unistd.h>
#include <signal.h>
+#include <time.h>
volatile sig_atomic_t sig_stop;
/* TODO: Options to override, ammend, remove etc */
- vg_prealloc_quota( 80*1024*1024 );
+ vg_set_mem_quota( 80*1024*1024 );
+ vg_alloc_quota();
+
highscores_init( 250000, 10000 );
if( !highscores_read() )
hSteamHTTP, k_EHTTPMethodGET,
"https://www.harrygodden.com/hello.txt" );
- steam_async *call1 = steam_new_async();
- call1->data = NULL;
+ vg_steam_async_call *call1 = vg_alloc_async_steam_api_call();
+ call1->userdata = NULL;
call1->p_handler = recieve_http;
SteamAPI_ISteamHTTP_SendHTTPRequest( hSteamHTTP, test_req, &call1->id );
#endif