.item_closest = scene_bh_closest,
.item_swap = scene_bh_swap,
.item_debug = scene_bh_debug,
+ .system_type = 0x1
};
/*
v3_copy( s->arrvertices[tri[i]].co, vs[i] );
f32 t;
- if( ray_tri( vs, co, dir, &t ) ){
+ if( ray_tri( vs, co, dir, &t, 0 ) ){
if( t < hit->dist ){
hit->dist = t;
hit->tri = tri;