refactor physsics steps
[carveJwlIkooP6JGAAIwe30JlM.git] / scene.h
diff --git a/scene.h b/scene.h
index bf61fba9eabe99ba1802e618f9ae55cd464107c6..d5fa2758b314b0bc19a4bb104df6c736a0efdbcc 100644 (file)
--- a/scene.h
+++ b/scene.h
@@ -318,7 +318,7 @@ SHADER_DEFINE( shader_unlit,
        "void main()"
        "{"
       "vec3 diffuse = texture( uTexMain, aUv ).rgb;"
-      "FragColor = vec4(pow(diffuse,vec3(1.0/2.2)),1.0);"
+      "FragColor = vec4(pow(diffuse,vec3(1.0)),1.0);"
        "}"
        ,
        UNIFORMS({ "uTexMain", "uPv", "uMdl" })