pscene->max_vertices = max_verts;
pscene->max_indices = max_indices;
- pscene->submesh.indice_start = 0;
- pscene->submesh.indice_count = 0;
+ memset( &pscene->submesh, 0, sizeof(mdl_submesh) );
v3_fill( pscene->bbx[0], 999999.9f );
v3_fill( pscene->bbx[1], -999999.9f );