m4x3_mulv( transform, src->co, pvert->co );
m3x3_mulv( normal_matrix, src->norm, pvert->norm );
-
- v4_copy( src->colour, pvert->colour );
+
+ pvert->colour[0] = src->colour[0];
+ pvert->colour[1] = src->colour[1];
+ pvert->colour[2] = src->colour[2];
+ pvert->colour[3] = src->colour[3];
v2_copy( src->uv, pvert->uv );
}