VG_STATIC scene *scene_fix( void *lin_alloc, scene *pscene )
{
/* FIXME: Why is this disabled? */
-
return pscene;
+
u32 vertex_count = pscene->vertex_count,
indice_count = pscene->indice_count,
vertex_length = vertex_count * sizeof(scene_vert),
index_length = indice_count * sizeof(u32),
- tot_size = sizeof(scene) + vertex_length + index_length;
+ tot_size = sizeof(scene) + vertex_length + index_length;
/* copy down index data */
void *dst_indices = pscene->arrvertices + vertex_length;